POODR 3

  • Read (POODR) Chapter 3. Points to understand:
    • Gear and Wheel have several kinds of dependencies. What are they?
    • Why are dependencies bad?
    • How are things improved when (on page 41) wheel becomes an input to the initializer?
    • Why does she keep using the term “messages”?
    • What is dependency direction, how can it be changed, and how do you know which is preferred?
    • *You are required to do all the examples, by typing them in yourself and getting them to work. Remember that your work should be happening inside your, directory POODR.